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Haring Guide

So you want to hare a trail with MH3, eh? Not so fast, fukko! Below you will find a list of instructions for getting all of your supplies for haring (beer, coolers, flour, chalk, orange food), as well as a list of best practices for laying a trail.

Getting Your Supplies

As a hare or harriette, it is your responsibility to provide three things:

1. FLOUR (10-15 lbs for most trails.)
2. ORANGE FOOD (A few large bags of chips, puffs, balls or crackers will suffice.)
3. ICE (Warm beer sucks and we have yet to figure out how to store large amounts of ice outside of a freezer, long term.  Get enough ice for all coolers and beer stops, and we recommend buying cheap bags of ice from Gordon's on Union.)

MemphisH3 has everything else covered, and this is a ton of shit: beer, coolers, vessels, chalk, trash bags, etc. The hash runs on a shoestring budget ($5 all the beer you can drink? You think that makes enough to cover you fucking alcoholics?). So this means you will not get a cent from the hash for anything that you spend on your trail. You want to have a DMF shot stop on your trail? Cool, buy it, but that's on you. If you bring the GM or Hash Cash a receipt for something you spent on trail, we will drop trou (short for "trousers") and wipe our asses with it right then and there, laughing the whole time. We have to be strict because we have to get our money right.

Upon confirmation from the Hare Raiser that you are the hare for a certain trail, the Public Exposer will add you as a co-host to the FB Event for your trail. YOU are then responsible for inviting friends, hashers, and virgins to YOUR trail via the FB Event page, and you must also update the on-start location on the FB Event as soon as possible (preferably by the Sunday night before your trail at the latest). Please do this as soon as possible so we can get the word out on Facebook and Instagram.

  • The idea of a hash is to have fun so if the pack isn't enjoying the trail, you've wasted your time and theirs.
  • When I said pack I meant the whole pack not just those front running bastards.
    • If you are at the back of the pack and not so fit, it really is not fun to walk 10 miles and end up at the end just as everyone else is going home. Also if you are old or fat or whatever, you probably aren't as good at climbing HUGE walls, cliffs and things like that.
    • On the other hand if you are a dumb FRB, then it sucks if you just run around the block so a good trail will have lots of loops circle jerks and back checks (ideally just over a fence) to keep the FRBs frustrated and the rest of the pack happy.

As a brief overview, here are some words of wisdom from one of our most experienced hashers, Cunt E Jackula:

A well laid trial should NOT:

  • be more than five miles unless a turkey trail is offered
  • start where cars will be towed
  • cause hashers to be on trail after dark
  • include swimming unless an alternate route is laid
  • ever, ever cross itself, change direction without a check/arrow, or cross active railroad bridges that lack a place to stand when the train comes, as it inevitably will.

A good trail should:

  • be posted two weeks in advance
  • include enough checks to keep the pack together
  • have enough marks to keep the pack ON TRAIL, so lay twice as many marks as you think you'd need
  • have a circle up location that will elude the cops for at least 45 minutes. After that, if the cops show up it's because the circle is TOO DAMN LONG!
  • plan for an On-In location where at least 20 people can eat & drink

If the hare is a no show it is the responsibility of the Hare Raiser to get the trail laid. This can mean a live lay, the drawing of straws for the live lay or preferably the hare raiser lays the most awful, 5 mile of straight line, a-b street run. This should encourage the hounds to step up and lay trial.

Now we've got that out of the way here is some more detail on the actual mechanics and techniques. Since Rule 1 of the hash is "there are no rules" feel free to ignore any and all of them in a good cause.

Scouting a Trail

A good trail will have variety.

That means it should have some bits where you have to crawl, walk, clamber, wade etc. but it will also have parts where you can just run without worrying where you put your foot next. Hills are good in moderation, so are rivers and railways but too much is as bad as none.

Look at a map first.

Unless you know the area intimately, you will save yourself a lot of time if you look at a detailed map to see where looks promising before you actually run around. They aren't perfect - topo maps are better - but they are free and up to date. The London A-Z is good but an Ordinance Survey map is great for finding areas you may not spot on the A-Z.

Plan the start (and end) of the run.

You need to ensure there is enough space for the number of hashers you expect (with suitable parking if people normally drive) and try and make sure the end of the run is somewhere where down-downs can be held without a lot of complaints from neighbors - unless of course you like talking to policemen.

Find a good spot for an optional beer-check.

A beer check is a great idea for a regroup so if you have one put it about 2/3rds of the way. If you have more than one, spread them out. Good places for beer checks have scenery (mobile or stationary) that hashers can leer at, sorry, admire.

Try not to be predictable.

If every check has the true trail going left then after a bit even the dumbest hound will figure it out and stop checking right or straight on. So even if the trail is basically a clockwise loop plan the checks and back checks in such a way that the true trail goes a different way each time.

Keep it short.

If it takes you, the hare, one hour to run it straight with no pauses then it will probably take the pack an hour and a half (or longer). We tell people that our average trail is 3-5 miles. This is as long as the trail needs to be unless you warn people in advance. Unless you want to go out searching for the wounded and slow, don't make it a marathon. It is not essential to get every last fun bit onto your trail, you can always use some of them in a second trail and very few hashers complain about the trail being too short

Make it shorter for the SOBs at the back.

Think about tempting false trails, back checks and circle jerks which add extra for the first few but allow everyone else to cut corners. There is nothing that cheers up the back of the pack more than to have the FRBs run past them regularly.

trail1

Avoid excessive shiggy without warning.

If the pack is warned then you'll get the shiggy lovers and people will bring towels and a change of clothes. If you don't warn then you'll probably get a pack that likes pavement pounding and is scared of heights, darkness and mud. At the end of the trail you will get more whines than a liquor store. False trails into shiggy are fine though - that just gets the stupid FRBs.

Make it hard on the SCBs.

Short-cutters deserve to get lost so try to find places where an SCB will think "I can avoid this by cutting left and running along the road" but where actually there is no way back onto trail without about 2 miles extra. If you have public transport available then using it for part of the run is a most excellent way to really screw up those not on trail.

Be careful of private property (especially in areas where they shoot).

If you can honestly claim that you have run past NO "Private Propery" signs where you could see them its much better (its OK to go past them on the way out.. "Oh was this private I'm soooo soorrrryyy!!!!".) Remember that you as the hare are a single, silent person and will probably not be noticed by the rentacops or owners but the pack will be blowing whistles and shouting and there will be lots of them so the chances are that the back of the pack will be unpopular.

trail4

Marking a Trail

Mark the trail well

There is no such thing as a too clearly marked trail. It is not amusing to be continually wondering whether you are on trail and if you only lay trail well when you are trying to screw the pack up, then at some point they'll work it out and short-cut around your clever detour. On the other hand there are sometimes places where you want the pack to go off trail or mill around in confusion so then hide the marks behind things rather than not put any down. This does not mean throwing your mark at the back of a passing cat. If the pack cannot find your marks, they will quit on your trail. Remember, they know where they started, and they know that there is beer there. This has happened before.

Checks should be tricky

A good check will allow the back (or at least the middle) of the pack to catch up the FRBs. This means you should set checks in places where there are lots of places to look. Also a few false trails (the longer the better, within reason) are good, especially if they are set so as to be seen before the true trail.

trail5

Backchecks should be convincing.

Especially if they involve hills, swamps or other things that the FRBs will prefer to try and short cut around. Good backchecks are convincing if it seems reasonable that the trail should go in that direction, so in a built up area a trail going down a street with a prominent "No Through Road" sign is not convincing (of course if there is another exit then you should use it just to piss off the SCBs who want to run around). Also the Back Check mark should not be visible from a distance (nor should there be a lack of trail markings afterwards, so put the mark just around a corner or over a wall). Back checks near the end of a run are a good idea to get the pack to regroup as long as the pack either can't or doesn't realize it can short-cut the rest of the trail by running through the back check. If you use arrows then one of my favorite back check tricks is to have a pack check where if you run through it you start running the trail again.

The difference between a check and a backcheck

A check should be placed where you want the pack to wander around in confusion. A back check should be placed somewhere where its obvious that going back will put you on trail. When I'm running a trail, if I see a check I stop and think about where the trail could be going from here, but if I see a back check I just head back looking for the obvious continuation.Checks are placed in locations where its OK for the pack to run all over the place because they won't accidentally find trail that you didn't mean them to. Particularly in the case of pre-laid A->A trails, checks on the "out-trail" should not be too close to the "in-trail", otherwise you may find you have a very short hash! Backchecks on the other hand are placed in places where all you want to do is frustrate the FRBs. This means that it is a good idea to ensure that ...

Back checks should not be too hard

That is to say if the pack is running on trail and hasn't hit the back check it should not be able to see the way on but those FRBs who have found the back check shouldn't find it too hard to locate if they look in the right place (you can sometimes put arrows on walls or rocks that show the true trail if you look backwards).

trail6

Screw the rangers/zenners.

Especially if your hash sets live hare runs there are bound to be dumb rangers who head off in a totally different direction because they think you "ought" to go there. If you pre-lay a few yards of random trail in completely the wrong direction followed by a big YBF (you've been fucked) mark you'll give everyone else hours of amusement.

Miscellaneous hints and tips

  • Flour is not very visible more than 100-150 ft away unless you are high above it. Chalk is even less visible. So a cunning hare can hide "true trail" in a very obvious spot secure in the knowledge that other obvious blobs of flour are more visible. This is good for those circle jerks and the like.
  • On the other hand flour is extremely visible from above so if you are going down into a valley, placing a check and then up the other side be aware that some one standing on the ridge may be able to see everything true and false that you have laid in the valley.
  • Large grassy slopes and wide open fields are dangerous for a live hare. You have to be very sure that the pack will not be able to see you (from the start or on trail) as you are running across them (unless you want them to run in that direction that is). Also live hares should be aware that late-coming hashers may see part of your trail from the road if you are careless. This can lead to huge short-cuts and an embarrassing snaring.
  • Stashing a bag of flour half way around saves on the arms.
  • When its raining think about where you mark so that the marks don't get washed away. Additionally, mixing in shredded newspaper or toilet paper in with your flour really helps its staying power. It's OK to always put arrows on the sides of walls but be consistent, don't put a couple of arrows on walls and the rest not. Also if the run was planned for dry weather consider shortening it because it always takes longer in the rain.
  • Laying trail at night on streets is very simple as long as you remember to primarily put marks in street light. If you set the run at 5pm (when its light) look up at the lamp posts to discover which bits will be illuminated.
  • Colored chalk is not usually visible at night, especially if it is dark colored.
  • When the trail gets complicated use more marks. I generally drop flour every 2 or 3 seconds. When its flat road that is 30 feet apart. When its shiggy its probably only 10 feet apart. This is good!

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